MiniMax H3 / Hailuo 3.0 · FL2VA
追逐午夜龙的碎月少年
少年 Kael 目睹银月裂开、午夜龙衔走碎片,随即穿过湖畔与森林追向禁忌山谷。 原生视频规格为 15 秒 · 2560×1440。原帖完整公开了 Prompt,本页按原文保留。
- 生成模式
- FL2VA
- 模型
- MiniMax H3(创作者标注)
- 输出
- 15s · 2560×1440 · landscape
- 标签
- MiniMax H3 · 社区案例 · 公开 Prompt · X 原帖
- 提示词来源
- 创作者原文
原始 Prompt
以下为来源公开的原文 Prompt,未翻译、改写或补全。
[REFERENCE CONTROL] Use the uploaded PART 1 storyboard image for “THE BOY WHO RETURNED THE MOON” as the PRIMARY visual, character, environment, cinematography, lighting, scale, prop, performance, and narrative reference. Generate a FINISHED cinematic animated sequence from the storyboard. DO NOT reproduce the storyboard sheet itself. The final video must NOT contain: - storyboard panel borders - panel numbers - timestamps - handwritten captions - production notes - character-reference sketches - prop-reference drawings - title/header - page number - off-white storyboard-paper texture - camera-note boxes - color swatches The uploaded storyboard locks: 1. Kael’s exact face and body design 2. Kael’s swept-back black hairstyle 3. Kael’s dark tunic and trousers 4. Nyx’s exact black midnight-dragon design 5. Nyx’s long serpentine body 6. Nyx’s giant amber-orange eyes 7. Nyx’s luminous toothy grin 8. the enormous silver full moon 9. Noctara’s gothic castle architecture 10. orange-lit castle windows 11. reflective moonlit lake 12. dark lakeside rock and forest geography 13. exact glowing silver moon-fragment design 14. deep midnight-blue visual palette 15. Part 1 story progression 16. final Valley of Bones cliffhanger The finished video must feel like these storyboard paintings have come alive as a premium cinematic 2D animated short. IMPORTANT: The storyboard contains 15 one-second panels. DO NOT create fifteen frantic one-second cuts. Consolidate them into approximately 8 cinematic shots with clear: setup → disturbance → discovery → dragon reveal → misunderstanding → chase → forbidden-land cliffhanger. -------------------------------------------------- [VIDEO GOAL] Duration: EXACTLY 15 seconds Story range: 0:00–0:15 of the 1-minute film Aspect ratio: 16:9 landscape Frame-rate feeling: cinematic 24 fps Visual style: premium hand-painted 2D dark-fantasy animation Genre: moonlit fantasy mystery / adventure Audience: family-friendly Dialogue: native synchronized English Audio: native dialogue + cinematic environment + magical SFX + original music EMOTIONAL ARC: peaceful moonlit wonder → subtle unease → impossible celestial event → shock → mysterious creature reveal → false villain assumption → determination → chase → ominous curiosity Core Part 1 question: “Why did the dragon take the moon fragment?” -------------------------------------------------- [PART 1 STORY LIMIT] PART 1 ONLY. START: Kael sits peacefully beside the moonlit lake watching the enormous full moon above Noctara. END: Kael reaches the ridge overlooking the Valley of Bones after Nyx disappears inside with the moon fragment. The cracked moon is visibly dimmer above him. Kael decides to follow. DO NOT show: - Zara - skeleton guardians - Bonekeeper reveal - Nyx being innocent - “He’s trying to return it” - Moon Shrine - Bone Bridge - Nyx losing the shard - Kael catching the shard - shrine activation - restored moon - moon-fireflies - final friendship scene Those belong to later parts. -------------------------------------------------- [CHARACTER IDENTITY LOCK — KAEL] Match the uploaded storyboard EXACTLY. KAEL: Slim teenage moon-watcher. Appearance: - youthful stylized angular face - cool pale-to-medium skin tone - large expressive dark eyes - thick black eyebrows - swept-back tousled black hair - pointed windswept hair silhouette - lean narrow shoulders - long thin limbs - small athletic teenage build Clothing: - simple charcoal / black fantasy tunic - slightly loose short sleeves - dark fitted trousers - dark practical boots - subtle dark belt - no armor - no cape - no weapons Personality: - quiet - thoughtful - curious - emotionally intense when surprised - brave - impulsive - deeply fascinated by the moon PART 1 PERFORMANCE: 0–3 sec: calm, reflective, mesmerized 3–5 sec: uneasy → shocked 5–7 sec: disbelief 7–9 sec: fear mixed with anger 9–12 sec: decisive pursuit 12–15 sec: cautious but determined CRITICAL: Maintain exact: - face - hair - clothing - age - proportions - eye design - silhouette Do not make Kael older, more muscular, armored, or heroic-looking. He is an ordinary boy who makes a brave decision. -------------------------------------------------- [CHARACTER IDENTITY LOCK — NYX] Match the uploaded storyboard EXACTLY. NYX — THE MIDNIGHT DRAGON Appearance: - huge black dragon - elongated serpentine body - long narrow flexible neck - layered feather-like black scales - blue-black moonlit edge highlights - dramatic backward-pointing head spines - pointed ear-like horns - enormous glowing amber-orange eyes - vertical black slit pupils - large luminous white toothy grin - narrow expressive dragon snout - long curved tail - large dark wings matching his silhouette where visible Personality in Part 1: UNKNOWN to Kael. Visually Nyx should seem: - mysterious - powerful - intimidating - slightly mischievous - unreadable But do NOT portray true cruelty. Subtle clues may suggest he is protecting rather than stealing the fragment: - careful grip on shard - controlled flight - no attacks - no fire - no aggression toward Kael NYX MUST NOT SPEAK IN PART 1. His intimidating appearance creates the misunderstanding. -------------------------------------------------- [MOON FRAGMENT IDENTITY LOCK] Match storyboard exactly. ONE fragment only. Appearance: - irregular crescent / crystalline shard - brilliant white-silver center - translucent icy-blue edges - faint silver particles - small radiant aura - roughly large enough for Nyx to carry carefully in his jaws Timeline: full moon cracks → fragment separates → begins falling → Nyx intercepts → Nyx carries same shard through chase Do NOT: - duplicate fragment - change shape between shots - let Nyx swallow it - turn it gold - create multiple moon pieces -------------------------------------------------- [MOON IDENTITY / DAMAGE CONTINUITY] Opening: enormous perfect silver-blue full moon. After crack: one obvious glowing fracture. After fragment breaks free: missing wedge / damaged section remains visible. During chase: moon becomes subtly dimmer. Final shot: moon is still large and recognizable, but clearly: - cracked - missing fragment - weaker in brightness Do NOT restore it in Part 1. -------------------------------------------------- [ENVIRONMENT LOCK — NOCTARA] Maintain exact visual world from the storyboard. NOCTARA: A huge fantasy kingdom surrounding a moonlit lake. Environment: - towering gothic fantasy castles - tall narrow spires - ornate towers - warm orange glowing windows - dark blue stone architecture - dense shadowy trees - steep cliffs - reflective lake - rocky lakeshore - narrow forest paths - mountain silhouettes - clear star-filled night sky - enormous silver moon Visual contrast: MOON: cool silver-blue. CASTLES: warm amber-orange. FOREST / WATER: deep midnight blue. Atmosphere: beautiful, mysterious, grand, storybook-dark, never horror. -------------------------------------------------- [VALLEY OF BONES — PART 1 REVEAL ONLY] Only reveal its exterior / entrance. Design: - deep forbidden canyon - tall jagged black-blue stone spires - pale mist - huge ancient fossil-like rib structures - distant mountain walls - twisted trees - barren rocky path - very subtle ivory bone-like shapes Do NOT show: - active skeleton guardians - Zara - full bone structures in close disturbing detail - gore - corpses The valley should feel ancient and mysterious, not horrific. -------------------------------------------------- [WORLD / PHYSICS LOGIC] Part 1 cause-and-effect must be crystal clear: Kael watches moon → moon cracks moon cracks → fragment breaks free fragment falls → Nyx intercepts Nyx catches fragment → Kael assumes theft Nyx turns toward mountains → Kael decides to chase Nyx enters forbidden valley → Kael must choose whether to follow No unexplained teleportation. -------------------------------------------------- integrated_multimodal_description: [SHOT 1] — 0.00s–2.20s NOCTARA BENEATH A PERFECT MOON Open on a majestic ultra-wide establishing shot matching storyboard Panel 1. An enormous silver full moon dominates the sky. Below: Noctara’s tall gothic towers rise on both sides of a perfectly still lake. Warm amber-orange windows glow through the dark blue architecture. The moon reflects in long silver ripples across the water. Camera slowly glides toward a dark lakeside rock. Reveal tiny KAEL sitting alone. Kael sits with knees raised, arms resting casually, staring at the moon. Very subtle breeze moves his hair and tunic. Camera: huge kingdom wide → slow dolly toward Kael → settle behind him with the full moon framed ahead. No dialogue initially. Sound: - calm lake water - soft night breeze - distant forest insects - very faint city bells - distant night birds - quiet cloth movement Music: soft piano, airy flute, very light strings, subtle magical glass tones. The feeling should be beautiful and peaceful. -------------------------------------------------- [SHOT 2] — 2.20s–3.50s KAEL WATCHES THE MOON Move into an intimate side-profile / three-quarter close-up matching storyboard Panels 2–3. Cool moonlight outlines Kael’s face. Warm orange castle lights blur softly in the background. His eyes track the moon. He seems comfortable here, as if he does this every night. Kael quietly says: <d>[English] Still there.</d> Tiny smile. Then the smile weakens. Something feels slightly unusual. Kael narrows his eyes. Dialogue: <d>[English] ...Right?</d> Camera: medium profile → gentle push toward his eyes → rack focus from Kael to moon. Sound: breeze becomes slightly quieter. Music: remove a few warm notes, introduce one subtle unresolved tone. -------------------------------------------------- [SHOT 3] — 3.50s–5.20s THE MOON CRACKS Cut to the giant moon. For one silent fraction of a second: perfect. Then— A brilliant silver fracture appears. CRAAACK. Not an explosion. A glowing line spreads across part of the moon’s surface. Kael rises quickly in the foreground. His face goes from confusion to disbelief. A chunk of silver moonlight begins separating. Dialogue: Kael: <d>[English] What...?</d> The moon fragment breaks free. It begins falling through the night sky, trailing beautiful silver particles. Kael: <d>[English] No!</d> Camera: moon close-up → crack spreading → fragment separation → tilt downward following falling shard → Kael reaction. Sound: - deep crystalline celestial crack - distant harmonic resonance - silver sparkling trail - sudden gust Music: sharp orchestral/glass accent, then urgent low strings begin. No fiery explosion. -------------------------------------------------- [SHOT 4] — 5.20s–7.20s SOMETHING REACHES IT FIRST Kael watches the shard fall. Suddenly a huge BLACK silhouette streaks across frame. The camera briefly struggles to follow its speed. Kael turns sharply. The dark creature curves upward. Reveal NYX. His long black serpentine body arcs across the giant moon. His amber eyes glow intensely. Nyx reaches the fragment just before it can fall farther. He catches it CAREFULLY between his jaws. Silver light illuminates his black scales from below. Camera: Kael POV toward falling shard → black silhouette enters → dynamic pan → wide Nyx arc against moon → close-up catch. No bite/crunch. The fragment remains fully intact. Sound: - strong but controlled wing rush - scale / feather movement - magical shard shimmer - low dragon breath - no roar Kael, stunned: <d>[English] A dragon...?</d> Music: mysterious low strings + brass swell, not villain-horror music. -------------------------------------------------- [SHOT 5] — 7.20s–8.80s THE MIDNIGHT DRAGON Close cinematic reveal matching storyboard Panels 7–8. Nyx turns his long head. For a brief moment he looks toward Kael. Frame: huge amber eyes, black feathered scales, wild head spines, luminous exaggerated teeth, silver fragment glowing between his jaws. The visual should make him look like a villain from KAEL’S perspective. Nyx’s enormous amber eye subtly narrows. But he does NOT threaten Kael. He simply turns away. Kael’s expression changes: shock → fear → certainty. Dialogue: Kael: <d>[English] He took it...</d> Nyx coils his body through the air and begins turning toward the mountains. -------------------------------------------------- [SHOT 6] — 8.80s–10.40s “HE STOLE THE MOON!” Reaction close-up on Kael matching Panel 9. Kael points toward Nyx. His fear transforms into angry determination. Dialogue: Kael: <d>[English] HE STOLE THE MOON!</d> Nyx accelerates toward the dark mountain valley. Wide composition: Nyx flying across the skyline, fragment glowing from his jaws, Noctara towers beneath him, cracked moon above. Kael immediately jumps down from the rock. He begins running. Camera: Kael close reaction → turn with his pointing arm → follow Nyx → snap back to Kael launching into pursuit. Sound: - Kael footsteps beginning - night wind intensifying - Nyx wing movement - castle ambience fading behind Music: adventure rhythm begins, strings + low percussion + light brass. -------------------------------------------------- [SHOT 7] — 10.40s–12.80s THE CHASE BENEATH A BROKEN MOON Create a fluid cinematic chase montage rather than several separate cuts. Kael runs along the lakeside path. His dark tunic and hair move with his sprint. Above and ahead: Nyx races between castle towers carrying the fragment. Show: Kael running beside moonlit water → Nyx passing beyond gothic spires → Kael climbing a dark rocky path → castle lights progressively farther behind → trees becoming denser → moon still cracked overhead. Kael breathes hard. Dialogue: Kael: <d>[English] Stop!</d> Nyx does not respond. Kael: <d>[English] Give it back!</d> Nyx turns once in flight, briefly glancing toward Kael. He does not attack. He continues toward the mountains. Camera: side tracking with Kael → wide sky parallax with Nyx → forward-running camera → increasingly darker forest framing. Sound: - running footsteps - branches - gravel - breath - wing beats - silver fragment hum -------------------------------------------------- [SHOT 8] — 12.80s–15.00s THE VALLEY OF BONES — CLIFFHANGER Kael exits the darker forest path onto a high rocky ridge. He stops. Breathing heavily. Camera slowly moves around him. Reveal the enormous forbidden valley below. Use the visual language of storyboard Panels 13–15: - towering jagged stone spires - deep canyon - pale blue mist - enormous ancient rib-like fossil arches - narrow winding path - dark mountain walls - very distant cold landscape Nyx becomes a small silhouette flying deeper into the valley. The glowing moon fragment remains clearly visible in his jaws as a silver point of light. Kael watches him disappear. Then he slowly looks upward. The moon is visibly dimmer now. Cracked. Missing its fragment. Kael looks back into the forbidden valley. A quiet fear crosses his face. Then determination. Dialogue: Kael, quietly: <d>[English] You’re not getting away.</d> Beat. He takes one step down the forbidden path. Kael: <d>[English] I’m getting it back.</d> Camera: behind Kael → giant valley reveal → Nyx disappearing → tilt to broken moon → return to Kael close-up → slow pull wide as Kael enters valley. Music: adventure rhythm fades into deep mysterious note. CUT TO BLACK. END PART 1. -------------------------------------------------- [AUDIO DESCRIPTION] Generate synchronized native stereo audio. -------------------------------------------------- [KAEL VOICE] Natural teenage-boy voice. Age: approximately mid-teens. Voice qualities: - youthful - thoughtful - emotionally expressive - initially quiet - clear English - no exaggerated heroic delivery Performance progression: 0–3 sec: soft and reflective. 3–5 sec: confused / shocked. 5–7 sec: breathless disbelief. 7–9 sec: suspicion becoming certainty. 9–12 sec: urgent determination. 12–15 sec: fear controlled by resolve. IMPORTANT: “He stole the moon!” should sound like Kael genuinely believes what he has just witnessed. Not comedic. Not melodramatically shouted. -------------------------------------------------- [NYX AUDIO] No spoken words in PART 1. Use: - large controlled breathing - deep throat resonance - scale / feather movement - powerful wing sweeps - small curious exhale when looking toward Kael Do NOT use: - roaring - evil laughter - growling threats - fire sounds Nyx must remain ambiguous. -------------------------------------------------- [MOON / MAGIC SOUND DESIGN] Full moon: subtle glassy harmonic ambience. Crack: deep celestial crystal fracture. Fragment: high silver shimmer, soft harmonic resonance, tiny star particles. Nyx catches fragment: low warm resonant pulse + silver chime. No explosive boom. -------------------------------------------------- [ENVIRONMENT AUDIO] NOCTARA: - lake water - night wind - distant bells - faint city ambience - nocturnal insects - tree leaves - occasional distant bird CHASE: - footsteps - gravel - breath - clothing - faster wind - Nyx’s wings VALLEY: - wider empty wind - subtle echo - distant stone resonance - almost no wildlife This sonic transition helps communicate leaving the safe kingdom. -------------------------------------------------- [NON-DIEGETIC MUSIC] Create an ORIGINAL cinematic fantasy score. Instrumentation: Opening: - soft piano - airy flute - warm strings - glockenspiel / celesta Moon crack: - glass harmonics - low cello - subtle brass Nyx reveal: - low strings - bass clarinet - restrained horns Chase: - rhythmic strings - hand percussion - low drums - light brass pulses Valley ending: - low sustained strings - distant choir texture without lyrics - sparse metallic chime MUSIC ARC: 0.00–2.20 peaceful wonder. 2.20–3.50 slight mystery. 3.50–5.20 celestial rupture. 5.20–7.20 mysterious Nyx reveal. 7.20–8.80 suspicion. 8.80–12.80 adventure/chase momentum. 12.80–15.00 ominous mystery cliffhanger. No horror score. No trailer-style massive percussion. -------------------------------------------------- [CAMERA LANGUAGE] Part 1 camera must move from calm cinematic observation into increasingly urgent adventure. CAMERA ARC: 0–3.5 sec: slow, wide, stable, graceful. 3.5–5.2 sec: sudden celestial focus. 5.2–8.8 sec: dynamic sky tracking + reaction close-ups. 8.8–12.8 sec: faster but smooth chase camera. 12.8–15 sec: slow back down for giant valley reveal. Use: - slow dolly - subtle crane - elegant tilt - rack focus - giant moon compositions - character profile close-up - smooth aerial tracking of Nyx - side-running tracking - environmental parallax - dramatic wide reveal Avoid: - handheld shake - extreme fisheye - constant fast cuts - 360 spins - Dutch angles - chaotic action camera -------------------------------------------------- [VISUAL STYLE] Premium finished hand-painted 2D dark-fantasy animation. MATCH THE STORYBOARD EXACTLY IN SPIRIT. Use: - delicate dark ink contours - painterly 2D shading - rich watercolor/gouache backgrounds - stylized expressive faces - cinematic blue-black environments - silver atmospheric moonlight - warm orange architecture lighting - layered depth - subtle soft bloom - painterly dragon scales - hand-crafted fantasy architecture The finished film should feel like: a premium illustrated fantasy movie brought to life. NOT: - photorealistic - 3D CGI - hyper-real dragon rendering - anime - flat vector - storyboard animatic - motion comic - slideshow -------------------------------------------------- [COLOR / LIGHTING ARC] OPENING: Deep navy sky. Silver moon. Warm orange castle lights. Kael: mostly cool moonlight with subtle warm bounce. MOON CRACK: Increase brilliant cool white-silver contrast. NYX REVEAL: Nyx remains near-black, but use: - blue rim light - silver shard under-light - intense amber eyes - luminous pale teeth CHASE: Gradually reduce warm Noctara illumination as Kael leaves the kingdom. VALLEY: Palette becomes: - colder blue - gray - charcoal - pale cyan mist Final composition: Kael = dark silhouette fragment = tiny bright silver point far away moon = damaged silver valley = cold mysterious blue-gray. -------------------------------------------------- [KAEL MOTION RULES] Opening: natural seated breathing, small head movement, subtle hair flutter. Reaction: fast but believable rise to feet. Running: natural teenage sprint, arms and legs follow realistic stylized physics, tunic and hair respond to motion. No: - superhuman jumps - parkour stunts - magical powers - impossible speed. -------------------------------------------------- [NYX MOTION RULES] Nyx must feel large and graceful. Use: - long serpentine body follow-through - wings with convincing weight - slight lag through tail - flexible neck - smooth aerial banking - subtle head movements - natural inertia When catching shard: Nyx approaches → matches shard trajectory → opens jaws → gently catches → closes jaw enough to secure it → banks away. No violent snapping. -------------------------------------------------- [MOON FRAGMENT MOTION] Fragment falling: follow gravity with magical slight drift. Particle trail: subtle silver sparks. Once Nyx catches it: remain physically fixed and stable in his grip. Do not flicker in/out. -------------------------------------------------- [CONTINUITY RULES] Keep exactly: ONE Kael. ONE Nyx. ONE moon fragment. ONE moon. Same: - Kael design - Nyx design - castle architecture - moon shape - lake - forest - valley entrance - night palette Moon damage must persist after cracking. Once Nyx catches fragment: he retains it through all subsequent Part 1 shots. Kael starts seated by lake. He must physically stand and run. Do not teleport him to the valley. Castle lights gradually recede during chase. -------------------------------------------------- [EMOTIONAL PERFORMANCE RULE] Part 1 intentionally creates a FALSE interpretation. The viewer should understand why Kael believes Nyx stole the fragment. However, avoid proving Nyx evil. Visual balance: Nyx looks frightening BUT behaves carefully. Kael sees: giant black dragon + glowing moon shard + flying away. Therefore he assumes: “thief.” This misunderstanding drives the next chapter. -------------------------------------------------- [NEGATIVE CONSTRAINTS] No storyboard sheet. No panel borders. No timestamps. No captions. No subtitles. No production notes. No title cards. No watermark. No logos. No brands. No duplicate Kael. No duplicate Nyx. No duplicate fragment. No second moon. No Kael costume change. No hairstyle drift. No older Kael. No armor. No weapons. No Nyx redesign. No red dragon. No fire breathing. No horns appearing/disappearing. No eye-color changes. No short-neck Nyx. No bulky Western-dragon redesign. No Zara. No skeleton guardians. No Bone Bridge. No Moon Shrine reveal. No blood. No gore. No injury. No combat. No attack. No horror. No dead bodies. No moon explosion. No planet destruction. No falling castle. No destroyed city. No photorealism. No 3D CGI. No malformed anatomy. No extra fingers. No face flicker. No scale inconsistency. No teleportation. -------------------------------------------------- [FINAL 3-SECOND PRIORITY] The final sequence must provide a strong PART 2 hook. Kael reaches the ridge. He looks down. Reveal: THE VALLEY OF BONES. Jagged cliffs. Pale mist. Ancient giant rib-like fossil formations. Nyx flies deeper inside. The silver moon fragment glows clearly from his jaws. Then Kael looks upward. The giant moon is: cracked, missing its shard, noticeably dimmer. Kael understands time may matter. He looks back into the valley. His fear becomes resolve. Kael says: <d>[English] You’re not getting away.</d> Then: <d>[English] I’m getting it back.</d> He takes his first step into the valley. Camera slowly pulls far backward. Kael becomes tiny against the massive forbidden landscape. The damaged moon hangs above everything. Nyx’s distant silver shard-light disappears deeper into the canyon. CUT TO BLACK. END PART 1. The viewer should immediately want to know: “What is inside the Valley of Bones?” and “Did Nyx really steal the moon?”