MiniMax H3 / Hailuo 3.0 · Unknown

黑帮会客厅里的最后警告

几名角色围坐在华丽室内对峙,男子起身打破僵局。

生成模式
Unknown
模型
MiniMax H3
输出
30.232381s · 1080p · 1:1
标签
对白与口型 · 写实电影感 · 人物表演 · 角色对白
提示词来源
创作者原文

原始 Prompt

以下为来源公开的原文 Prompt,未翻译、改写或补全。

REFERENCE DEFINITIONS

@image1
Represents Mafia Organization A.
The seated man is the boss.
The man smoking is his subordinate.
The woman is the boss’s wife.
Treat all three as members of the same mafia faction and preserve their visual identities from the reference image.

@image2
Represents Mafia Organization B, the rival faction.
The standing man is the boss of this rival mafia organization.
Preserve his visual identity from the reference image.

@image3
Represents the resistance.
This group consists of two men and one woman.
They are the strategic side of the resistance, secretly planning how to drive both mafia organizations out of the city.
Preserve their visual identities from the reference image.

TONE AND EDITING
Create a self-contained 15-second cinematic crime-drama digest with the pacing and emotional compression of a condensed film-trailer sequence.
The video should not feel like one continuous scene.
It should feel like a rapid, cinematic digest of key moments from a larger crime film, using sharp intercutting between the rival mafia factions and the resistance.
Do not use a rigid shot order or fixed timing.
Let MiniMax H3 decide the exact sequence, shot length, and camera variation naturally from the story.
The trailer-like quality must come from cinematic intercutting, brief reaction shots, escalating emotional intensity, sharp transitions between factions, and a growing sense of imminent conflict.
Do not use trailer text, title cards, narration, or music.
The emotional intensity must clearly escalate across the 15 seconds.
Each return to the mafia factions should feel more hostile, more irritated, and less restrained than before.
By the end, the hostility should feel close to boiling over.
Keep the tone serious, grounded, and dramatic — like a tense, elegant crime-film digest, not an action montage.

STORY
Two powerful mafia organizations are fighting for control of the same city.
Inside Mafia Organization A in @image1, the boss is visibly irritated by the growing threat of the rival faction. His subordinate and his wife share the tense atmosphere around him. Frustration, resentment, and hostility are building inside the room.
The rival boss in @image2 has no intention of backing down. His presence, ambition, and refusal to yield only intensify the conflict. The rivalry between the two mafia organizations keeps tightening, and their mutual irritation steadily grows into open hostility.
While both mafia factions become increasingly consumed by this rivalry, the resistance in @image3 watches from the shadows.
The two men and one woman in the resistance are not reacting emotionally like the mafia factions. Instead, they remain focused, deliberate, and calculating. They are secretly forming a plan to remove both mafia organizations from the city.
By the end of the 15 seconds, the rivalry between the two mafia organizations should feel dangerously close to open conflict, while it becomes clear that the resistance has quietly begun moving against them.

DIALOGUE AND SOUND
Allow the characters to speak naturally when appropriate.
All spoken dialogue must be in natural English.
Generate the dialogue based on the characters’ roles, emotions, and the situation.
Keep every line short, cinematic, and believable.
Do not overfill the 15 seconds with dialogue.
There should be no narrator.
No BGM. No music.
Use only spoken English dialogue, environmental ambience, natural room tone, and subtle cinematic sound effects.

NEGATIVE
No title cards.
No subtitles or on-screen text.
No logos.
No narrator or voice-over exposition.
No background music.
No action-heavy gunfight or chase sequence.
Do not introduce unrelated major characters.
Do not confuse the identities or faction roles defined by the reference images.

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