MiniMax H3 / Hailuo 3.0 · T2VA

A Fantasy Face-Off from the Same Prompt

The original creator published the complete generation prompt for a fantasy face-off from the same prompt on X. Native-video output: 15s · 1080×1080. The creator published the complete prompt, preserved here verbatim.

Generation mode
T2VA
Model
MiniMax H3 (creator-labeled)
Output
15s · 1080×1080 · square
Tags
Model Comparison · Comparative
Prompt provenance
Creator, verbatim

Original Prompt

Verbatim prompt as published by the source; not translated, rewritten, or completed.

Create a 15-second photorealistic cinematic dark-fantasy battlefield sequence in 16:9 widescreen. The video contains exactly two shots connected by one clean hard cut at approximately 11 seconds. No dissolves, morphing transitions or montage editing.

MASTER CREATURE LOCK:
Show exactly one colossal ash-white bat-dragon with wyvern anatomy. The creature has one broad skull-like head, two glowing ember-red eyes, one enormous mouth filled with long dark teeth, pale hairless scaled skin, a powerful chest, two muscular hind legs, one long narrow tail and one pair of gigantic bat-like wings. Its wings have strong finger-like bones supporting huge semi-translucent pale membranes. The wings glow warm orange when backlit by the battlefield fires.

The bat-dragon has no separate forelegs or human arms. Its wings are its only front limbs. Its design, colour, face, size, anatomy and wing structure remain identical throughout both shots. It never transforms, multiplies, changes colour or grows additional limbs.

BATTLEFIELD AND ARMY:
A vast apocalyptic fantasy battlefield beneath turbulent charcoal-grey storm clouds. The ground is dark, broken and covered with ash, embers, scorched rocks and drifting smoke. Large walls of orange fire burn across the distant horizon, strongly backlighting the approaching bat-dragon.

Hundreds of shadowy horned warriors crowd the battlefield. The warriors wear dark rough armour and simple horned helmets. Keep the warriors anonymous, visually similar and mostly seen as small silhouettes. No individual warrior is a main character and no faces require close detail. The army fills the foreground and middle distance to establish the impossible scale of the flying creature.

Use a cold grey-blue environment contrasted with intense orange firelight, glowing embers and warm translucent wing membranes. The environment must remain clearly visible through the smoke.

SHOT 1 — COLOSSAL LOW FLYOVER, 0–11 SECONDS:
Begin with a low ground-level ultra-wide camera positioned inside the tightly packed horned army, looking toward the burning horizon. Foreground warriors partially frame the bottom and sides of the image. The handheld camera moves slightly between the crowd while always looking forward.

Through the smoke and fire, the silhouette of one colossal bat-dragon appears in the sky. Its enormous folded wing shape initially resembles two mountains rising through the flames. The dragon then opens both wings to their full symmetrical width, completely dominating the sky. Bright orange fire shines through the pale wing membranes while the creature’s red eyes become visible.

The dragon performs one slow, immensely powerful downward wingbeat and descends toward the battlefield. The wingbeat pushes smoke outward in a huge circular pattern. The army looks upward and begins moving in panic as the creature rapidly approaches.

The bat-dragon glides extremely low above the battlefield without landing. Its chest and head pass just above the horned warriors. It banks slightly, bringing one enormous wing close over the foreground camera while the other wing remains fully visible and correctly attached. The wing itself does not physically strike the warriors.

The pressure wave created by the low flyover blasts across the army. Ash, embers, loose weapons, cloth and small pieces of debris surge sideways through the frame. Foreground warriors are knocked off balance, lifted briefly and scattered by the powerful wind, tumbling away from the creature without graphic impact or injury. Keep the movement chaotic but physically believable.

The camera shakes violently from the wing pressure and quickly pans to follow the dragon’s low flight across the battlefield. Flames bend beneath the airflow and smoke rolls outward behind the creature. Maintain a clear view of the same bat-dragon throughout the flyover. The dragon must not disappear completely behind its own wing or the smoke.

SHOT 2 — FRONTAL ROARING CHARGE, 11–15 SECONDS:
At approximately 11 seconds, make one clean hard cut to a frontal low-angle telephoto shot directly in the bat-dragon’s flight path. The creature is already flying forward through thick smoke and towering flames, coming straight toward the camera.

Keep both enormous wings visible on either side of its body as they perform one powerful coordinated wingbeat. The glowing red eyes remain locked directly on the camera. Burning embers stream around the creature while the orange flames behind it illuminate the translucent wing membranes.

As the bat-dragon rapidly closes the distance, it lowers its skull-like head and opens its enormous mouth, revealing multiple rows of long sharp teeth. It releases a deafening roar directly toward the camera. The force of the roar pushes smoke and embers outward from its face.

The camera retreats slightly while the dragon continues approaching, creating intense forward momentum. Finish just before impact with the creature’s roaring face, glowing eyes and wings dominating the frame. The dragon does not hit or pass through the camera.

CAMERA AND MOTION:
Shot one uses a low handheld battlefield perspective with strong scale, foreground silhouettes, realistic parallax and a fast pan following the flyover. Shot two uses a steady frontal tracking camera that retreats as the dragon approaches. Use cinematic motion blur on the wing tips, airborne ash and scattered debris, but keep the creature’s face and body sharply readable. The motion must feel fast, heavy and dangerous rather than weightless.

VISUAL QUALITY:
Premium big-budget dark-fantasy visual effects, photorealistic creature texture, physically accurate wing membranes, believable muscles moving beneath pale skin, enormous scale, detailed fire and smoke simulations, dense volumetric atmosphere, realistic aerodynamic pressure, strong depth, natural motion blur, sharp creature details and dramatic fire backlighting.

AUDIO:
No dialogue and no music. Roaring battlefield fire, panicked distant army sounds, rushing wind, deep leathery wingbeats, armour rattling, debris scraping across the ground, heavy low-frequency pressure wave and one terrifying creature roar during the final frontal approach.

STRICT CONSISTENCY:
Exactly one bat-dragon. No additional flying creatures. No rider. Exactly one head, two eyes, one mouth, two wings, two hind legs and one tail. No extra wings, arms, heads, faces or tails. The wings must remain attached to the same creature and must not turn into hands. The dragon never lands, breathes fire or changes design. Keep both wings intact and symmetrical. The horned warriors remain separate from the dragon and do not merge into its body. No visible casualties, blood, gore, text, subtitles, logos or real-world symbols.

View original source · Original X post · @MadMax_Series