MiniMax H3 / Hailuo 3.0 · Unknown

An Anime Character Performs on Low Parallel Bars

An orange-clad character performs a handstand and support moves on low parallel bars.

Generation mode
Unknown
Model
MiniMax H3
Output
10.208s · 720p · 7:4
Tags
Animation · Anime · Human performance
Prompt provenance
Creator, verbatim

Original Prompt

Verbatim prompt as published by the source; not translated, rewritten, or completed.

[Push in]

STYLE LOCK: the entire video stays in the exact same visual style, medium, and rendering as the attached reference image in every frame — same art style, same level of realism, same color treatment. Never convert the style: a 2D illustration stays flat 2D animation, a photo stays live-action realistic. No shift into 3D CGI render, no repainting, no style drift.

IDENTITY LOCK: the athlete is the person from the attached reference image. Keep the exact same face, hairstyle, body build, and outfit throughout. Do not redesign the person.

SETTING: a minimalist gym in the same style as the reference image — plain wall, floor mats, a pair of low parallel push-up bars at the center, soft daylight from the left.

ACTION, one continuous take: the athlete starts crouched behind the push-up bars, gripping a handle in each hand, then lifts the hips and presses up into a perfectly vertical handstand on the bars — legs locking straight up, toes pointed. Then one slow handstand push-up: elbows bend, the head lowers between the bars below hand level, then the arms press back to full lockout. Then the shoulders tip forward and both legs lower together in a slow arc until the body is horizontal, parallel to the floor — a straight-body planche on the bars, only the hands touching the bars — held one beat. Finally the feet lower to the mat, the athlete releases the bars, rises to a tall stand, takes one breath, and looks directly into the camera with a calm confident expression. Final frame: steady eye contact.

PHYSICS: gravity always applies, both hands stay gripping the bar handles at every moment, the bars never move. Slow, controlled, strength-based movement with correct human biomechanics — no floating, no extra limbs, no morphing. Feet touch the floor only in the final stand-up.

CAMERA: one slow push in from a wide full-body front view to a medium shot, ending on the standing athlete.

AUDIO: quiet room tone and steady breathing only — no voices, mouth stays closed.

View original source · Original X post · @ramztd