MiniMax H3 / Hailuo 3.0 · Ref2VA
A Schoolgirl Races Through Dense Anime Motion Graphics
An anime schoolgirl cycles and runs through eye close-ups and object-driven transitions across dense motion-graphic layers. Native-video output: 17s · 864×480. The creator published the complete prompt, preserved here verbatim.
- Generation mode
- Ref2VA
- Model
- MiniMax H3 (creator-labeled)
- Output
- 17s · 864×480 · landscape
- Tags
- Music Video
- Prompt provenance
- Creator, verbatim
Original Prompt
Verbatim prompt as published by the source; not translated, rewritten, or completed.
Create an extremely dense, highly sophisticated 18-second Japanese anime motion-graphics video. Use the supplied reference video as a visual and editing reference. The goal is NOT to reproduce the reference literally. Instead, create a more complex evolution of its visual language: anime character animation + everyday objects + manga graphics + cinematic camera movement + layered 2.5D compositing + rapid transformations + strong easing and acceleration. The result should look like an exceptionally detailed Adobe After Effects composition made from many independently animated layers. IMPORTANT: Do NOT use the visual technique of large rectangles sliding across the screen as transitions. Do NOT make scenes transition by moving rectangular panels. Do NOT create the impression of PowerPoint slides or template motion graphics. Transitions must be caused by actual objects, character movement, camera movement, depth, perspective, particles, paper, hair, environmental objects or rapidly changing compositions. MAIN CHARACTER: A short Japanese middle-school girl, approximately 13–14 years old, anime style. Shoulder-length dark brown hair. Expressive brown eyes. Japanese middle-school sailor-style school uniform. White blouse. Navy skirt. Keep her appearance consistent throughout the entire video. She is the central character. Her entire body should remain anatomically correct whenever she is shown in a full-body shot. Animate: hair, skirt, arms, hands, legs, feet, facial expression, eyes, body weight, and secondary motion. The girl must never appear frozen while only the camera moves. ================================================== CORE MOTION PRINCIPLE ===================== Use extremely strong Adobe After Effects-style easing. Motion must NOT have constant velocity. Use: slow anticipation, rapid acceleration, strong motion blur, rapid deceleration, overshoot, settling, brief holds, then sudden acceleration again. Use different easing curves for different objects. Some objects should accelerate immediately. Some objects should move slowly and then suddenly accelerate. Some objects should overshoot their destination slightly and settle back. Some objects should stop abruptly. Create rhythmic contrast between extremely fast movement and brief moments of stillness. The video should breathe. Do NOT make everything move at the same speed. Do NOT make every movement smooth. Use deliberate timing similar to professional motion-graphics animation. ================================================== INFORMATION DENSITY =================== Double the visual information density compared with a normal 18-second AI video. This does NOT mean simply adding random objects. At almost every moment, multiple independent events should occur simultaneously. For example: the girl is running, her hair is moving, papers are flying, a bicycle wheel is rotating, background buildings are moving with parallax, small graphic lines are animating, the camera is orbiting, and a foreground object is crossing the lens. All movements must have different timing and different speeds. Create a layered hierarchy: FOREGROUND: large objects extremely close to the camera. MIDGROUND: girl and important objects. BACKGROUND: environment, buildings, sky, graphic elements. Each layer should move at a different speed. ================================================== 0–2 SECONDS =========== Begin almost completely still. The girl is standing in a quiet street. Very subtle movement: hair moving slightly, a paper sheet on the ground, clouds slowly moving, a bicycle wheel turning very slowly. Hold this calm composition briefly. Then suddenly: the girl's eyes look toward the camera. A paper airplane rapidly enters the frame. It accelerates extremely quickly. The camera instantly follows the paper airplane with a strong whip-pan. Strong motion blur. The paper airplane passes extremely close to the lens and completely fills the frame naturally. This is the transition. NO RECTANGULAR TRANSITION. ================================================== 2–4 SECONDS =========== The camera emerges from behind the paper airplane into a dense anime city. The girl is running. The camera tracks sideways. She runs from right to left. Background buildings move in strong parallax. Foreground: telephone pole, tree branches, paper, bicycle, school bag. Some pass extremely close to the lens. The girl suddenly jumps. Use a strong anticipation movement before the jump. She crouches slightly. Then accelerates upward rapidly. At the peak of the jump: THE CAMERA SUDDENLY STOPS. The girl continues moving. Her hair and skirt continue with secondary motion. Then the camera rapidly rotates approximately 90 degrees. The entire environment transforms into a monochrome manga world. The girl remains in full color. ================================================== 4–6 SECONDS =========== The manga environment becomes extremely dense. Multiple recognizable objects appear simultaneously: school bag, notebook, pencil, sneakers, bicycle, paper airplane, school bell, apple, glass of water. Do not arrange them as static icons. Every object has independent movement. The bicycle wheel rotates. The paper airplane flies. The pencil rolls. The notebook pages flutter. The school bell swings. The apple rotates slowly. The water inside the glass moves naturally. The camera travels diagonally between the objects. The objects move at different depths. Suddenly the pencil accelerates toward the camera. It passes directly in front of the lens. Use the pencil itself as the transition. NO RECTANGLES. ================================================== 6–8 SECONDS =========== The camera emerges from behind the pencil into a colorful anime music-video environment. The girl is standing in the center. Behind her: fictional school-band performers, guitar, bass, drums, microphone, speakers, stage lights. Everything moves. The drummer's arms move. The guitar player moves. The speaker cones vibrate. Stage lights sweep across the scene. The girl turns her head. Her hair follows with delayed secondary motion. Then she suddenly turns her entire body. The camera performs a fast orbit around her. During the orbit, the background changes from the band stage into a summer landscape. Use a strong acceleration at the beginning of the orbit. Slow down dramatically near the end. Briefly hold the final position. ================================================== 8–10 SECONDS ============ Extreme close-up of the girl's face. Very calm. She blinks. Her expression changes subtly. The camera slowly moves sideways across her eye. The iris contains a reflection of a completely different scene. The camera suddenly accelerates toward the reflection. The eye reflection expands naturally. Enter the reflected scene. NO SIMPLE ZOOM TRANSITION. ================================================== 10–12 SECONDS ============= Inside the reflection: a table filled with recognizable everyday objects. Glass of water. Plate with cake. Apple. Notebook. Pencil. Alarm clock. School bag. Small fan. Paper airplane. All objects are alive with subtle independent animation. The fan rotates. The water moves. The clock hands move. The paper flutters. The apple slowly rotates. The cake remains physically stable. The girl's hair moves from the airflow of the fan. She reaches toward the glass. Her hand moves slowly. Then suddenly accelerates. She touches the glass. The water ripples. At the exact same moment, the camera performs a rapid lateral movement. The glass passes directly in front of the lens. Use the glass as the transition. ================================================== 12–14 SECONDS ============= The camera emerges from behind the glass. The girl is running outdoors again. Low-angle camera. Very fast lateral tracking. Trees, houses, utility poles, clouds and bicycles move at different speeds. A bicycle suddenly crosses the foreground. The camera follows the bicycle wheel. The wheel rotates rapidly. Then the wheel slows dramatically. The camera slows with it. Everything almost freezes. Brief moment of silence and visual stillness. Then: THE WHEEL SUDDENLY ACCELERATES. The camera is pulled into the spinning wheel. ================================================== 14–16 SECONDS ============= The spinning wheel transforms into a large technical illustration of the bicycle and motorcycle. But do NOT use static technical diagrams. The mechanical components move independently. Wheel rotates. Handlebar turns. Brake lever moves. Suspension compresses. Chain moves. Small graphic lines animate around the machine. Use only meaningful readable labels: "WHEEL" "BRAKE" "ENGINE" The girl walks through the technical layers. The camera travels diagonally through the machine. She reaches toward the camera. Her hand becomes extremely large in perspective. She suddenly snaps her fingers. Everything freezes. ================================================== 16–18 SECONDS ============= Absolute stillness for a brief moment. The girl looks directly at the camera. Then: ALL ELEMENTS EXPLODE INTO MOTION. Paper airplanes. Notebook pages. Comic lines. Leaves. Graphic circles. Small photographs. Pencils. Musical notes. Bicycle parts. Clouds. Colored particles. All move outward with different acceleration curves. The camera rapidly orbits around the girl approximately 180 degrees. Strong motion blur. The girl spins once. Her hair and skirt follow naturally. The camera decelerates sharply. Everything suddenly becomes clean white. The girl remains alone. She looks toward the camera. Small smile. Readable Japanese text: 「行こう!」 The text appears cleanly. The girl suddenly runs sideways out of frame. The camera follows her for a fraction of a second. Then abrupt white flash. END. ================================================== CAMERA LANGUAGE =============== Camera movement is a major part of the animation. Use: fast lateral tracking, slow lateral tracking, diagonal tracking, camera orbit, 90-degree rotation, 180-degree orbit, low-angle tracking, overhead movement, whip-pan, rapid parallax, foreground occlusion, lens-level object passes, sudden stops, sudden acceleration. Do NOT repeatedly move only forward and backward. Do NOT make the camera continuously fly through tunnels. Camera movement must have rhythm. Use: slow → fast → stop → slow → explosive acceleration → deceleration → hold → fast. ================================================== SECONDARY MOTION ================ Everything should have secondary motion. Hair follows the head with slight delay. Skirt follows body movement. Paper bends and rotates. Water ripples. Clock hands move. Wheels rotate. Clouds drift. Leaves react to wind. Bicycle components move. Musicians perform. Speakers vibrate. Graphic elements react to nearby movement. Do not freeze background objects. ================================================== TEXT ==== Use very little text. Only use clearly readable real words. Allowed examples: "START" "READY?" "GO!" "AFTER SCHOOL" "WHEEL" "BRAKE" "ENGINE" Japanese: 「放課後」 「行こう!」 Never generate meaningless text. Never generate fake Japanese. Never generate random alphabet strings. Never generate distorted pseudo-typography. ================================================== VISUAL QUALITY ============== High-quality Japanese anime. Clean line art. Detailed character animation. Professional motion-graphics composition. Dense layered composition. 2.5D depth. Strong parallax. Cinematic lighting. Controlled motion blur. Sophisticated easing. Strong anticipation and follow-through. Clear visual hierarchy. Even though the information density is extremely high, the main character must always remain visually understandable. The video should feel like an ambitious professional Adobe After Effects music-video sequence rather than a collection of unrelated AI shots. NO large sliding rectangles. NO PowerPoint-like transitions. NO static object arrangements. NO meaningless text. NO random symbols. NO gibberish. NO repetitive camera movement. NO constant velocity. NO frozen characters. NO missing limbs. NO missing lower body. NO duplicated characters. NO deformed hands. Prioritize complex simultaneous motion, strong easing, camera choreography and physical object-based transitions.