MiniMax H3 / Hailuo 3.0 · Unknown

Widescreen Character Introduction

A 15-second widescreen character-introduction clip explicitly tagged MiniMax H3 and Hailuo AI. The creator published the complete prompt in a reply, preserved here verbatim.

Generation mode
Unknown
Model
MiniMax H3
Output
15s · 3778×2160 · landscape
Tags
Character Consistency & Benchmark · Character Showcase · Cinematic · Character introduction
Prompt provenance
Creator, verbatim

Original Prompt

Verbatim prompt as published by the source; not translated, rewritten, or completed.

subject_definitions:
<Subject 1> is ENRA VAEL, the woman from < 📷Image1 >: the same sharp face, dark wispy bangs, long braid threaded through copper rings, spiked hair ornaments, severe expression, layered red robes, tattered soot-black panels, high metal collar, dark shoulder armor, red lamellar plates, ropes, beads, and weathered fittings. Her left arm alone remains blackened and lava-cracked and holds the fire-wreathed bladed weapon; her normal right hand holds the heavy chain and attached bronze vessel-like weight. The burning double metal ring remains a separate floating halo behind her.

<Subject 2> is the colossal forge city from < 📷Image2 >: one black-basalt shelf beside a lower-center lava river, a cylindrical furnace tower left, layered bridges overhead, a lavafall and furnace opening right, distant towers in gray smoke, hanging chains, heat haze, and embers.

< 📷Audio1 > is the 15.00-second stereo music track used continuously and as the exact editorial-timing source.
summary:
[reference generation + audio reuse] Nine beat-matched angles present <Subject 1> inside <Subject 2> as a high-impact character music video. The empty opening shot reveals the exact name "ENRA VAEL" before the character appears; a furnace-light scan, ring-aperture transition, solarized accent, six-segment fire sigil, escalating heat rings, and posterized charge build toward the 00:14.120 iron-sun detonation.

retention_analysis:

<Subject 1> (appears in [Shot 2], [Shot 3], [Shot 4], [Shot 5], [Shot 6], [Shot 7], [Shot 8], [Shot 9]): fully_preserved - face, proportions, braid, hair ornaments, asymmetrical arms, wardrobe, armor, handed props, weighted chain, floating double ring, and expression remain consistent beneath every effect.
<Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4], [Shot 5], [Shot 6], [Shot 7], [Shot 8], [Shot 9]): fully_preserved - connected geography, landmarks, materials, smoke, lava, and orange-charcoal lighting persist while viewpoint and temporary transition treatments change.
< 📷Audio1 >: partially_copy - the full musical layer is copied in its original order and timing; only restrained diegetic chain, cloth, fire, title-weld, and impact sounds are mixed beneath it.

detailed_description:

AAA anime action-RPG music video; effects alter only environment and end by 00:13.770.
[Shot 1] Empty extreme-wide of <Subject 2>; no character, halo, or weapon. At 00:00.120 an ember seam opens. At 00:00.240, the complete exact uppercase "ENRA VAEL" appears simultaneously, centered, black iron with a thin white-hot rim, maximum 42% frame width. It holds through 00:01.120, collapses, and is gone by 00:01.350. No text crosses the next cut. <Audio 1> starts at 00:00.000.

[Shot 2] At 00:01.430, a left-front full-body angle pedestals up as she drags the chain weight. From 00:01.880 to 00:02.650, a furnace-light scan travels boots-to-face, revealing robe, armor, chain, and ornaments with afterglow.
[Shot 3] At 00:02.840, a near-static right-front three-quarter hero card keeps her face, halo, and weapon unobstructed. No text is visible.

[Shot 4] At 00:04.470, a close-up frames her face inside the unattached ring. Molten arm pulses at 00:04.940; right hand closes on chain at 00:05.410. The ring turns front-on at 00:05.870 and expands; its black center fills frame from 00:06.170 to 00:06.300 without covering her face.
[Shot 5] At 00:06.340, the ring aperture opens on the drop to a ground-level full-body angle. She yanks the weighted chain; ring spins independently, weapon traces a molten circle, and furnaces flash. One black-red solarized frame hits, then normal color returns.
[Shot 6] At 00:08.240, overhead, she pivots as fire engraves a six-segment solar sigil. Segments lock at 00:08.710, 00:09.180, and 00:09.650; it flashes at 00:09.800, then lifts as ribbons into the ring by 00:10.090.
[Shot 7] At 00:10.090, a weapon-side view tracks blade, cracked arm, and face. Pulses send one, two, then three heat rings through the background at 00:10.580, 00:11.040, and 00:11.480; her geometry stays stable.

[Shot 8] At 00:11.950, a low medium-wide pushes in fast. She pulls chain taut, raises weapon at 00:12.440, turns it down at 00:12.900, and compresses an iron sun at 00:13.360. That accent briefly posterizes her charcoal-red with a white rim, then restores detail.

[Shot 9] At 00:13.770, prior effects gone, a frontal ultra-wide catches her downward strike. At 00:14.120, weapon meets basalt and chain snaps taut: the iron sun erupts behind her into corona, lava shockwave, fire plume, furnace flares, and bowed smoke. A second shell hits at 00:14.560; a final flare at 00:14.910 frames her intact silhouette. Camera pulls back and shakes only on primary impact. End centered, weapon planted, chain weighted. Render exact "ENRA VAEL" once during the empty opening only; no reversed letters, extra glyphs, subtitles, logos, extra characters, costume changes, duplicate limbs, extra weapons, or fire across her face.
overall_soundscape:

Lava roar, furnace resonance, wind, metal fittings, cloth, and chain clinks sit beneath the music. Add a restrained metal-weld sizzle at 00:00.240, a chain snap and ring whoosh at 00:06.340, then a metal strike, concussive blast, pressure rush, and ember hiss at 00:14.120 without overpowering < 📷Audio1 >.
non_diegetic_music:
Directly reuse the 00:00.000-00:15.000 musical layer of < 📷Audio1 > unchanged. Preserve its sparse opening, 00:06.340 drop, approximately 128-BPM pulse, 00:13.770 ignition, 00:14.120 detonation, 00:14.560 secondary burst, 00:14.910 flare, and hard ending; every cut, title state, and VFX change lands on the stated transient, with no replacement score.

View original source · Original X post · @GlitterPixely