MiniMax H3 / Hailuo 3.0 · Unknown

赛博特工从剪影显现在数据面板

黑暗中的人物剪影逐渐亮起,随后成为站在未来感数据面板中央的黑衣赛博特工,周围排列属性、装备与人体示意图。 成片规格为 15 秒 · 1440×2560。原作者在回复区完整公开了 Prompt,本页按原文保留。

生成模式
Unknown
模型
MiniMax H3(创作者标注)
输出
15s · 1440×2560 · portrait
标签
MiniMax H3 · 社区案例 · 公开 Prompt · X 原帖
提示词来源
创作者原文

原始 Prompt

以下为来源公开的原文 Prompt,未翻译、改写或补全。

@[ref img] is the sole visual authority for ZENITH, his face, body, hairstyle, black tactical bodysuit, cyan circuit details, exposed cybernetic arm, and the complete operative-dossier interface including typography, numbers, icons, colors, panels, lighting, layout, and 9:16 vertical composition.

Animate this exact screen without redesigning it. Preserve every existing label, stat value, diagnostic value, icon, panel boundary, and final UI position.

[GOAL]
Create a polished 15-second futuristic cyber-operative character dossier opening. The feeling is elite black-ops intelligence software coming online and identifying an extremely dangerous enhanced operative.

Use one continuous locked straight-on full-screen composition. No camera movement, cuts, reframing, cropping, zooming, rotation, or perspective distortion.

[SEQUENCE]

0–2.2 seconds:
Begin from near-black charcoal with only extremely faint cyan interface traces visible.

A thin horizontal biometric scanner travels downward through the screen, gradually revealing ZENITH’s silhouette and the outer dossier frame.

Fine digital particles, tiny grid points, circuit traces, and subtle cyan data noise activate progressively.

ZENITH remains almost motionless in shadow.

His cybernetic arm gives one extremely subtle mechanical initialization twitch as internal joints power on.

2.2–5.5 seconds:
The OPERATIVE DOSSIER header, FILE ID: ZN-7X-00, ZENITH nameplate, CYBERNETIC OPERATIVE subtitle, PROFILE panel, portrait frame, biometric panel, and THREAT LEVEL panel resolve through precise line-draw and scanning animations.

Reveal the existing profile information exactly:
ROLE: Black Ops / Infiltration
HEIGHT: 6’2” / 188 cm
BUILD: Lean / Athletic
AFFILIATION: Unknown

The THREAT LEVEL display resolves into:
EXTREME
CLASS: OMEGA

ZENITH emerges completely from darkness into the exact referenced standing pose.

He takes one controlled breath, subtly raises his chest and shoulders, then settles.

His stern gaze sharpens toward the viewer.

Maintain his exact angular face, slick black hairstyle, lean proportions, black fitted suit, cyan circuitry, and single exposed cybernetic arm.

Thin cyan suit lines illuminate progressively from the upper torso toward the legs and cybernetic arm.

5.5–10.8 seconds:
Animate the OPERATIVE METRICS panel sequentially.

Each bar fills smoothly left-to-right and lands precisely on the existing final value:

STRENGTH — 84
AGILITY — 96
REFLEX — 98
ENDURANCE — 88
STEALTH — 97
COMBAT IQ — 93
CYBER SYNC — 94
TACTICAL EFFICIENCY — 91

Each completed value receives one restrained cyan confirmation pulse. Do not alter the final numbers.

Simultaneously, the biometric body scan draws vertically through the miniature human silhouette.

Small waveform and graph elements activate with subtle believable data movement.

The CYBERNETIC ARM DIAGNOSTICS section powers online from shoulder to fingertips.

Callout lines trace toward the mechanical joints while the existing diagnostic values resolve exactly:

MOTOR UNITS — 100%
STRENGTH OUTPUT — 132%
RESPONSE TIME — 0.008s
SENSOR SUITE — ONLINE
GRIP FORCE — 2,400 N
SYSTEM INTEGRITY — 100% / OPTIMAL

The circular SYSTEM INTEGRITY indicator completes one clean clockwise sweep and locks at 100%.

ZENITH’s mechanical fingers make one tiny natural calibration movement before returning to the exact referenced resting position.

10.8–13.3 seconds:
The SPECIALIZATIONS and EQUIPMENT LOADOUT sections activate from left to right.

Existing specialization icons receive brief controlled cyan illumination:
STEALTH INFILTRATION
CQC EXPERT
CYBERNETIC ENHANCEMENT
INTEL GATHERING

Existing equipment cards resolve cleanly:
SHADOW BLADE
EMP SHARD
SMOKE DISPERSER
DATA SPIKE

Do not physically place these weapons or tools into ZENITH’s hands. They remain UI inventory graphics only.

A subtle electronic current travels through the cyan circuitry across ZENITH’s suit and into the cybernetic arm.

The mechanical shoulder, elbow, wrist, and finger joints produce extremely restrained servo adjustments.

ZENITH tightens his organic fist slightly.

He gives one natural blink while maintaining his intimidating expression and exact stance.

13.3–15 seconds:
The lower dossier statement and STATUS: ACTIVE indicator reach full brightness.

A controlled cyan system pulse travels once around the outer interface frame and converges briefly behind ZENITH.

His cybernetic arm emits a restrained internal energy glow through existing cyan seams—no new effects or weapons.

The pulse settles immediately.

Hold the fully assembled screen matching @[ref img] exactly.

ZENITH continues subtle breathing.
Tiny cybernetic servos remain alive.
Cyan suit circuitry gives a gentle idle pulse.
Biometric waveforms move minimally.
Small particles shimmer.
All text, numbers, icons, diagnostic values, stat bars, and UI geometry remain completely stable and readable.

[CHARACTER MOTION]
ZENITH is disciplined and nearly motionless.

Movement must remain minimal and believable:
controlled breathing,
one blink,
small shoulder adjustment,
slight organic fist tightening,
tiny cybernetic finger calibration,
subtle mechanical joint settling.

Do not turn his body away from the referenced pose.
Do not change his facial structure, hairstyle, costume, proportions, cybernetic-arm design, or expression language.

[UI MOTION]
Premium classified-military sci-fi HUD animation.

Use:
precise line drawing,
scanner sweeps,
data ticks,
segmented stat fills,
restrained cyan confirmation pulses,
biometric scan lines,
mechanical diagnostic tracing,
very subtle particles,
clean system boot transitions.

Keep every panel, icon, label, number, and geometric boundary fixed once revealed.

No floating panels.
No rearranging the interface.
No unnecessary glitching.
No aggressive flicker.
No holographic elements crossing over readable text.

[VISUAL STYLE]
Crisp premium futuristic game UI.
Clean stylized 2D animation matching the reference.
Dark charcoal-black interface with cyan/teal illumination and white typography.
Sharp angular graphic character rendering.
Subtle depth separation between ZENITH and the HUD while preserving the exact flat front-facing composition.
High readability throughout.

[STRICT PRESERVATION]
Do not introduce:
new text,
new numbers,
new stats,
new icons,
extra cybernetic limbs,
additional weapons,
extra characters,
new logos,
captions,
environment scenery,
camera motion,
screen shake,
interface redesign,
new panels,
or additional objects.

Do not change any final UI values.

[Audio]
Low classified-system boot hum.
Soft scanner sweep.
Fine electronic data ticks.
Short restrained confirmation tones as each metric locks.
Quiet mechanical servo clicks from the cybernetic arm.
Subtle electrical current as the cyan suit circuitry activates.
Low biometric pulse.
One refined completion chime when STATUS: ACTIVE resolves.

No dialogue.
No background music.

查看原始来源 · X 原帖 · @adithatipalli