MiniMax H3 / Hailuo 3.0 · Unknown
A Cybernetic Operative Appears on a Stat Panel
A figure emerges from a dark silhouette into a black-suited cybernetic operative centered on a futuristic stat panel surrounded by attributes, equipment, and body diagrams. Output: 15s · 1440×2560. The creator published the complete prompt in a reply, preserved here verbatim.
- Generation mode
- Unknown
- Model
- MiniMax H3 (creator-labeled)
- Output
- 15s · 1440×2560 · portrait
- Tags
- Community Showcase · Unspecified · MiniMax H3 test clip
- Prompt provenance
- Creator, verbatim
Original Prompt
Verbatim prompt as published by the source; not translated, rewritten, or completed.
@[ref img] is the sole visual authority for ZENITH, his face, body, hairstyle, black tactical bodysuit, cyan circuit details, exposed cybernetic arm, and the complete operative-dossier interface including typography, numbers, icons, colors, panels, lighting, layout, and 9:16 vertical composition. Animate this exact screen without redesigning it. Preserve every existing label, stat value, diagnostic value, icon, panel boundary, and final UI position. [GOAL] Create a polished 15-second futuristic cyber-operative character dossier opening. The feeling is elite black-ops intelligence software coming online and identifying an extremely dangerous enhanced operative. Use one continuous locked straight-on full-screen composition. No camera movement, cuts, reframing, cropping, zooming, rotation, or perspective distortion. [SEQUENCE] 0–2.2 seconds: Begin from near-black charcoal with only extremely faint cyan interface traces visible. A thin horizontal biometric scanner travels downward through the screen, gradually revealing ZENITH’s silhouette and the outer dossier frame. Fine digital particles, tiny grid points, circuit traces, and subtle cyan data noise activate progressively. ZENITH remains almost motionless in shadow. His cybernetic arm gives one extremely subtle mechanical initialization twitch as internal joints power on. 2.2–5.5 seconds: The OPERATIVE DOSSIER header, FILE ID: ZN-7X-00, ZENITH nameplate, CYBERNETIC OPERATIVE subtitle, PROFILE panel, portrait frame, biometric panel, and THREAT LEVEL panel resolve through precise line-draw and scanning animations. Reveal the existing profile information exactly: ROLE: Black Ops / Infiltration HEIGHT: 6’2” / 188 cm BUILD: Lean / Athletic AFFILIATION: Unknown The THREAT LEVEL display resolves into: EXTREME CLASS: OMEGA ZENITH emerges completely from darkness into the exact referenced standing pose. He takes one controlled breath, subtly raises his chest and shoulders, then settles. His stern gaze sharpens toward the viewer. Maintain his exact angular face, slick black hairstyle, lean proportions, black fitted suit, cyan circuitry, and single exposed cybernetic arm. Thin cyan suit lines illuminate progressively from the upper torso toward the legs and cybernetic arm. 5.5–10.8 seconds: Animate the OPERATIVE METRICS panel sequentially. Each bar fills smoothly left-to-right and lands precisely on the existing final value: STRENGTH — 84 AGILITY — 96 REFLEX — 98 ENDURANCE — 88 STEALTH — 97 COMBAT IQ — 93 CYBER SYNC — 94 TACTICAL EFFICIENCY — 91 Each completed value receives one restrained cyan confirmation pulse. Do not alter the final numbers. Simultaneously, the biometric body scan draws vertically through the miniature human silhouette. Small waveform and graph elements activate with subtle believable data movement. The CYBERNETIC ARM DIAGNOSTICS section powers online from shoulder to fingertips. Callout lines trace toward the mechanical joints while the existing diagnostic values resolve exactly: MOTOR UNITS — 100% STRENGTH OUTPUT — 132% RESPONSE TIME — 0.008s SENSOR SUITE — ONLINE GRIP FORCE — 2,400 N SYSTEM INTEGRITY — 100% / OPTIMAL The circular SYSTEM INTEGRITY indicator completes one clean clockwise sweep and locks at 100%. ZENITH’s mechanical fingers make one tiny natural calibration movement before returning to the exact referenced resting position. 10.8–13.3 seconds: The SPECIALIZATIONS and EQUIPMENT LOADOUT sections activate from left to right. Existing specialization icons receive brief controlled cyan illumination: STEALTH INFILTRATION CQC EXPERT CYBERNETIC ENHANCEMENT INTEL GATHERING Existing equipment cards resolve cleanly: SHADOW BLADE EMP SHARD SMOKE DISPERSER DATA SPIKE Do not physically place these weapons or tools into ZENITH’s hands. They remain UI inventory graphics only. A subtle electronic current travels through the cyan circuitry across ZENITH’s suit and into the cybernetic arm. The mechanical shoulder, elbow, wrist, and finger joints produce extremely restrained servo adjustments. ZENITH tightens his organic fist slightly. He gives one natural blink while maintaining his intimidating expression and exact stance. 13.3–15 seconds: The lower dossier statement and STATUS: ACTIVE indicator reach full brightness. A controlled cyan system pulse travels once around the outer interface frame and converges briefly behind ZENITH. His cybernetic arm emits a restrained internal energy glow through existing cyan seams—no new effects or weapons. The pulse settles immediately. Hold the fully assembled screen matching @[ref img] exactly. ZENITH continues subtle breathing. Tiny cybernetic servos remain alive. Cyan suit circuitry gives a gentle idle pulse. Biometric waveforms move minimally. Small particles shimmer. All text, numbers, icons, diagnostic values, stat bars, and UI geometry remain completely stable and readable. [CHARACTER MOTION] ZENITH is disciplined and nearly motionless. Movement must remain minimal and believable: controlled breathing, one blink, small shoulder adjustment, slight organic fist tightening, tiny cybernetic finger calibration, subtle mechanical joint settling. Do not turn his body away from the referenced pose. Do not change his facial structure, hairstyle, costume, proportions, cybernetic-arm design, or expression language. [UI MOTION] Premium classified-military sci-fi HUD animation. Use: precise line drawing, scanner sweeps, data ticks, segmented stat fills, restrained cyan confirmation pulses, biometric scan lines, mechanical diagnostic tracing, very subtle particles, clean system boot transitions. Keep every panel, icon, label, number, and geometric boundary fixed once revealed. No floating panels. No rearranging the interface. No unnecessary glitching. No aggressive flicker. No holographic elements crossing over readable text. [VISUAL STYLE] Crisp premium futuristic game UI. Clean stylized 2D animation matching the reference. Dark charcoal-black interface with cyan/teal illumination and white typography. Sharp angular graphic character rendering. Subtle depth separation between ZENITH and the HUD while preserving the exact flat front-facing composition. High readability throughout. [STRICT PRESERVATION] Do not introduce: new text, new numbers, new stats, new icons, extra cybernetic limbs, additional weapons, extra characters, new logos, captions, environment scenery, camera motion, screen shake, interface redesign, new panels, or additional objects. Do not change any final UI values. [Audio] Low classified-system boot hum. Soft scanner sweep. Fine electronic data ticks. Short restrained confirmation tones as each metric locks. Quiet mechanical servo clicks from the cybernetic arm. Subtle electrical current as the cyan suit circuitry activates. Low biometric pulse. One refined completion chime when STATUS: ACTIVE resolves. No dialogue. No background music.